Foxel

Privacy Policy

Last updated: October 31, 2026

Foxel is a game made by a father and son, published by Strumara. We don't show ads, don't sell anything, don't track you and don't use analytics. This page explains the little data the game does use.

On your phone only

Your name, Foxels, levels, missions and settings are stored on your own device. They are never sent to us.

When you play Online

Online play and the leaderboard only start when you open Online or the Leaderboard. From then on our game server (hosted by Cloudflare, at duel.flls.nl) stores:

To make sure only the real Foxel app can connect, your phone proves this with Apple's App Attest. That proof contains no personal information; we only keep the scrambled code mentioned above.

During a match the server passes game moves between the two players and forgets them when the match ends. Your opponent sees your made-up name, your king's costume and the fixed faces you send. There is no chat.

To stop floods of requests, the server briefly uses your internet address while you're connected; we don't save it. Like any web server, Cloudflare keeps technical logs (such as IP addresses) for a few days.

Local play

"Local" uses your local network (Wi-Fi/Bluetooth) to play with a friend nearby. Your phones talk to each other directly; nothing goes through our server. Your friend sees the name you typed and your king's costume.

Deleting your data

In the game: Settings → Online profile → Delete. This immediately removes your player ID, online name, trophies, counted matches and the App Attest code from the server, so you disappear from the leaderboard. Deleting the app removes everything stored on your phone. You can also email us and we'll do it for you.

Children

We made Foxel with kids in mind. Other players only see made-up names, there is no chat and no free text between players, and we collect no contact details. So children can play online without sharing who they are.

Contact

Privacy questions? Email [email protected].